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HORSE & MUSKET WARGAME RULES (18th century, pirates, Napoleonic eras)
Designed for mass skirmish wargames with figures (miniatures), played on tabletop.
Buy Gallantry horse & musket wargame rules (PDF version) £6.99
Buy Gallantry horse & musket wargame rules(printed version, UK only, inc.p&p) £12.99
Gallantry is a new set of horse & musket wargame rules developed as part of a new series covering different periods. They were developed from the pedigree of our popular Sacre Bleu massed skirmish rules, using a variable sequence of play which means even underdogs stand a chance of winning.
The rules stand alone, no other sets in the series are required, but all those in the Streamlined Play Rules Series share a core set of rules, so if you learn one picking up another one of the rules in the series is easy. Each set is, of course, heavily tweaked for the period they cover and are streamlined for fast play. We want our games to be straightforward, so we can concentrate on trying to defeat our tabletop enemy insted of spending our time 'fighting' the rules to get them to work! That is central to the design philosophy of these wargame rules.
In the case of Gallantry, included are a points system to choose forces, and the features include amongst other things flexible unit sizes, weather rules, commander ratings, fluke hits, heroes and rousing speeches, collapsing buildings, smoke and - for the pirates and hussars amongst you(!) - getting drunk and pillaging.
The rules have taken years to develop, during which keeping them simple and not complicating things was a major challenge. They can be used with as many or as few figures as you want (individually based, that is!).
We hope you decide to give them a go, and enjoy leading your troops with honour to a famous victory, or even to glorious defeat!